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Cartas de comando

De Star Wars: Legion - Wiki Brasil

(Redirecionado de Cartas de Comando)

Cada jogador resolve uma carta de comando durante a Fase de comando de cada rodada do jogo.

  • Each player begins the game with a hand of seven command cards.
    • A player must include two 1-pip cards, two 2-pip cards, two 3-pip cards, and the card “Standing Orders” in their command hand.
    • A player cannot include more than one copy of any command card in their command hand.
  • Each commander and operative has at least three command cards specific to that character that can only be used if that character is included in that army.
    • Character-specific command cards are identified by the name of that character appearing below the name of the command card.
    • If a player's character has access to more than three character-specific command cards, that player can include any number of those cards in their command hand, so long as they follow all command hand rules.
  • Cada Agente possui três cartas de comando específicas para aquele agente, que só podem ser usadas se esse agente estiver incluído no exército.
    • As cartas de comando específicas de cada agente são identificadas tanto por uma imagem no canto superior direito, imagem essa que corresponde à imagem na carta de unidade do agente, quanto pelo nome do agente, que aparece abaixo do nome da carta de comando.
  • Each command card has a number of pips in the upper-left corner of the card. These are used to determine which player has priority each round.
  • Each command card indicates the number and type of units that can be issued orders, or it indicates the name or names of specific units that can be issued orders.
  • As unidades indicadas em uma carta de comando podem receber ordens apenas se estiverem em alcance 1-3 do comandante nomeado. A unidade nomeada está em alcance 1 de si mesma.
  • A player must issue orders to as many units indicated on a command card as possible.
  • Algumas cartas de comando possuem habilidades que dão aos jogadores efeitos de jogo únicos. Cada habilidade descreve quando e como um jogador pode resolvê-la.
    • If no specific timing is provided, such as on the Command Card "Annihilation Looms," the effect is resolved after command cards have been revealed.
    • If both players play a command card with a unique card effect that does not have a specific timing, the blue player resolves the game effect on their command card first.
    • If a player plays a command card with a unique card effect that is resolved when that card is revealed, that game effect is resolved before any command card game effects without a specific timing.[1]


For example, the blue player reveals "Annihilation Looms" and the red player reveals "Change of Plans." The red player chooses to return "Annihilation Looms" to their opponent's hand, and its effect does not resolve.


  • Cada carta de comando não retornada à mão de comando é removida do jogo durante a Fase Final e seu efeito termina.
  • During the Command Phase, a player must play a command card, if able.
  • If a player cannot play a command card, and their opponent does, their opponent has priority regardless of how many pips are on their played command card.
  • If neither player can play a command card, the player with the round counter rolls a red die to determine which player has priority, as if both players had played command cards with the same number of pips (see “Priority” on page 55).
  • If a player’s character is defeated, any character-specific command cards corresponding to that character cannot be played during the Command Phase.
  • Quando uma carta de comando de agente é jogada, o jogador não pode nomear um comandante; em seu lugar, deve nomear o agente, e o agente atribuirá as ordens.
  • Quando um carta de comando que não é de agente é jogada, o jogador não pode nomear um agente para atribuir ordens.
  • A player's command hand is not public knowledge, and its contents should remain secret to their opponents.
    • However, the number of cards in a player's command hand is public knowledge.
  • A player’s discard pile is public knowledge, and an opponent may ask to view a player's discard pile at any time.
    • When a player returns a command card to their command hand from their discard pile, they must tell their opponent which card was returned.



Relação de Cartas de comando - português/inglês


Notas

  1. Tópico inserido no Rules Reference 1.4.