Margem de erro
De Star Wars: Legion - Wiki Brasil
(Redirecionado de Margin of error)
The physicality of miniatures games means there will always be a small degree of imprecision. Miniatures are sometimes moved accidentally or placed inexactly during the normal course of the game. A small margin of error is allowed in the position and orientation of minis in these situations so that the pace of the game is not unnecessarily affected. Players should not abuse this margin of error, and they must always attempt to be as accurate as possible and communicate with their opponent whenever there is a conflict between the rules and the physical nature of the game.
Sometimes the physicality of the minis themselves will conflict with the movement or base contact rules of the game.
- While moving a mini, treat the non-base portion of all minis as if they do not exist; a mini’s movement should not be impended by the non-base part of itself or the non-base parts of other minis.
For example, a Dewback mini attempts to pivot before moving using the reposition keyword, but another mini occupies the same space that the Dewback’s tail would need to occupy. The players should mark the position of the other mini and remove it from the battlefield, allowing the Dewback to complete its pivot and subsequent move, then return the other mini to its original position.
- If the non-base portion of two or more minis would touch, such that there is a conflict with the placement of those minis, the player that is moving the mini must move it as far as possible and may alter its final position slightly, within an acceptable margin, in order to place it in a position closest to where it would have been placed if there was not a conflict.
For example, the final position of a BARC Speeder mini’s compulsory move would put it just behind a unit of Phase I Clone Troopers, however the front of the BARC Speeder mini itself, which overhangs its own base, prevents it from physically being placed directly behind the Clone Troopers. In this case, it is acceptable to slightly shift the final position of the BARC Speeder such that is not in conflict with the Clone Troopers and is placed as near as possible to where it would have been placed otherwise. The BARC Speeder is considered to have completed its compulsory move.
- If a player is attempting to move a mini into base contact with another mini and those minis are blocked from being placed in base contact by the non-base portion of either mini, the player that is moving the mini may alter that mini’s final position, within an acceptable margin, such that the minis are placed in base contact.
For example, a Luke Skywalker mini attempts to move into base contact with a 74-Z Speeder Bike mini, however Luke Skywalker only has enough movement to end in base contact with the front of the Speeder Bike’s base and the Speeder Bike mini itself prevents him from physically being placed there. In this case, it is acceptable to shift Luke to the right or left (whichever is a shorter distance) of the front of the Speeder Bike such that he can be placed in base contact.
- If a player is unable to alter their mini’s final position within an acceptable margin to be placed in base contact with another mini, then the player must move their mini as far as possible and those minis are treated at being in base contact with each other. Players should always attempt to actually place minis in base contact whenever doing so, and whenever minis are treated as being in base contact but are not physically touching it must be clearly communicated to all players.
For example, an Obi-Wan Kenobi mini attempts to move into base contact with a Trade Federation AAT Battle Tank mini, however the side of the AAT nearest Obi-Wan is a side where the AAT mini itself overhangs its own base and, due to surrounding terrain, there is not a position that Obi-Wan could be moved to that is a minimal distance from what his final position should be and that places him in base contact with the AAT. In this case, move Obi-Wan as close to the AAT as possible, ideally such that the minis themselves are touching and their bases are as close as possible. Treat these two minis as if they are in base contact until one of them moves to a new position.
The interaction between minis and terrain can also create conflict between where a mini is allowed to be placed according to the rules and where it can physically be placed on a battlefield.
- As a rule, a mini’s actual position on the battlefield is absolute; a mini cannot be placed in one position but treated as being in a different position.
- However, when moving a mini over terrain, the mini’s final position may be blocked by a physical element of the terrain that it normally is allowed to move through, or by a conflict between a physical element of the terrain and the non-base portion of that mini. When this happens, the player that is moving the mini must move it as close to the correct position as possible and may alter its final position slightly, within an acceptable margin, in order to avoid this conflict.
- A mini must always be placed as flat as possible on the battlefield after performing any type of move. Not all terrain that a mini could end its movement on is perfectly flat and players should agree before playing as to what terrain minis cannot end their movement on. However, as a general rule, if overlapping a piece of terrain causes a mini to be unstable or fall over, or causes the mini’s base to be at an angle greater than 45 degrees, that mini cannot end a move in that position.
Players who desire more precision may replace minis with empty bases of the same size, maintaining the same position. Once the situation has been resolved, the empty bases should be swapped back out for the minis they replaced.